Teh Bias

Gaming Discussion => Microsoft Console Gaming => Topic started by: Beer Monkey on January 28, 2005, 11:30:24 AM

Title: Microsoft really screwed up when...
Post by: Beer Monkey on January 28, 2005, 11:30:24 AM
I'd love to see a list of the decisions that members feel Microsoft arguably screwed up on.

I'll throw in a couple.

1)  Purchasing Access Software.  Five years ago, Links was the biggest franchise in PC Golf.  It was the 'brand name', and that's why Microsoft gave up on their own golf series and bought Access.  Now they've sold them, after releasing one console version that didn't get as many courses released as they implied, and the PC franchise stalled at 2003 and still uses a 2D engine.  Some may bash EA for releasing barely-revised 'updates' to sports games every year, but by not releasing annual updates to Links, MS has really weakened the brand name.  Here is hoping that Take Two will bring the lustre back to this once-dominant franchise.

2)  Live Arcade.  The games are too expensive, there's a lack of AAA titles, and hardly any of the games can be played online.  It's bad enough to charge $20 for something I can play on the PC for free, but when I can't play a tile game like Bejeweled online while chatting with up to six of my friends, I just don't give a crap.  These games should have been implemented within the dashboard chat function, and priced attractively.  I'd buy a ton of these games if they were affordable, and if I could play them casually, without needing to pop in a disc or exit Live chat.  Imagine a scenario where a dozen of us were chatting, and some of us were playing the same game together, and a few others were playing single-player titles, all at the same time, transparently.   Microsoft better be getting some heavy traction on Arcade from non-traditional gamers, because the 'regular' Live players aren't biting.
Title: Re: Microsoft really screwed up when...
Post by: Bryan on January 28, 2005, 12:39:34 PM
I don't know about all that Mike, but let's be careful how we refer to Microsoft - we don't know, but they might be reading our site and using it as a tool to learn about happenings and trends in the videogame industry.


Or not    ;)
Title: Re: Microsoft really screwed up when...
Post by: FLYING SE7EN on January 30, 2005, 12:39:07 AM
Well, according to Ign, this past quarter is the first one where xbox made a profit.  LINK (http://xbox.ign.com/articles/583/583235p1.html)

They only need about 12 more quarters like that before they make back all the money they lost.

J.
Title: Re: Microsoft really screwed up when...
Post by: Max Pauer on January 31, 2005, 10:52:43 AM
All in all, I have been reasonably happy with MS (at least on the console end) since I bought my Xbox.  I would have to say my biggest gribe is the same as Mike's second gripe.  There are a lot of great "arcade" games available with the Xbox Live Arcade disc, yet they are all priced out of my "willing to pay" budget.  I love Zuma and Bejeweled, but there is no way I am going to pay $20 for the former when I can't even chat with other people while I'm playing.

Also, I think that MS's foray in to the world of platformers has been less than successful.  Blinx and Blinx 2 were mediocre at best (IMHO of course) and I don't foresee them finding a Mario or a Sonic, etc in the near future on which they can build a franchise (which was pretty much the idea behind the Blinx series).  Not that I am a huge fan of platformers, but they are fun to play when executed well and it gives my kids something to play on the big black console.
Title: Re: Microsoft really screwed up when...
Post by: Beer Monkey on February 17, 2005, 03:35:36 PM
3.  Rareware aquisition.  Over a third of a billion dollars to buy the company, untold expenses to retool for new platforms and develop Xbox titles, and 2.5 years later we've got no hits, and the best prospect for the current home console generation is a remake of an N64 title.  It is likely that the only thing making money at Rare right now is the GBA games.   Perfect Dark 360 had better be the next Halo 2, or I doubt they'll ever break even on this deal.
Title: Re: Microsoft really screwed up when...
Post by: Bryan on September 16, 2010, 10:49:17 AM
I was going to bump this, but then I couldn't think of any mistakes in the last five and a half years.  Oh well.
Title: Re: Microsoft really screwed up when...
Post by: Xx Jester 76 xX on September 16, 2010, 10:50:32 AM
I was going to bump this, but then I couldn't think of any mistakes in the last five and a half years.  Oh well.

It seems you're just picking out random 5 year old threads to revive today.   ;)
Title: Re: Microsoft really screwed up when...
Post by: Bryan on September 16, 2010, 10:57:26 AM
I'm just cruising down memory lane...

This would be the longest thread on TB if we started listing every mistake they made since February 17, 2005.
Title: Re: Microsoft really screwed up when...
Post by: adamsappel on September 16, 2010, 10:59:44 AM
Well, they approved your Live account, for one.
Title: Re: Microsoft really screwed up when...
Post by: Bryan on September 16, 2010, 11:05:55 AM
And they sold you a 360 Live Vision Cam.
Title: Re: Microsoft really screwed up when...
Post by: Xx Jester 76 xX on September 16, 2010, 11:49:49 AM
And they allowed my 200 gamertag name changes...
Title: Re: Microsoft really screwed up when...
Post by: Failsafe on September 16, 2010, 11:52:32 AM
And they allowed my 200 gamertag name changes...

At $10 a pop. This is an expensive hobby. :)
Title: Re: Microsoft really screwed up when...
Post by: Xx Jester 76 xX on September 16, 2010, 11:54:33 AM
So much so that I had to cancel my gold membership for a number of months. :P
Title: Re: Microsoft really screwed up when...
Post by: JTello on September 19, 2010, 10:01:49 AM
These haven't failed yet, but I think we'll be looking back on Kinect and Windows Phone 7 in 5 years and saying, "Pieces O' Shit!'
Title: Re: Microsoft really screwed up when...
Post by: adamsappel on September 19, 2010, 12:04:56 PM
You're wrong. Kinect will "blow away" iPad sales. (http://xbox360.ign.com/articles/112/1121570p1.html)

Quote
Micrsoft's Kudo Tsunoda believes that Kinect will 'blow away' sales of the iPad when it launches later this year.

"The preorders have been really strong. As far as what we're looking at for Holiday, this is going to be stuff that'll blow away any of the sales you've seen with iPad," Tsunoda told Gamasutra. "The Xbox 360 is already selling better than the Wii and Sony right now. Kinect's really just going to boost that to a whole new level."

Apple's iPad has enjoyed phenomenal success since its launch on April 2, shifting some three million units in just 80 days.

Microsoft's Aaron Greenberg is also expecting similar levels of success, saying recently "We believe this will be the biggest launch in our history, for Xbox. We will sell more Kinect sensors than we did [systems] at Xbox 360 launch."

 :D :D :D
Title: Re: Microsoft really screwed up when...
Post by: Bryan on September 19, 2010, 12:33:36 PM
That is so ridiculous on so many levels.
Title: Re: Microsoft really screwed up when...
Post by: Bryan on October 10, 2010, 11:53:31 AM
M R S U W... They didn't include the required house with the Kinect package.
Title: Re: Microsoft really screwed up when...
Post by: adamsappel on October 28, 2010, 03:42:56 PM
Inside story: The birth of Xbox (http://www.develop-online.net/features/1029/Inside-story-The-birth-of-Xbox). Very interesting interview with Ed Fries.
Title: Re: Microsoft really screwed up when...
Post by: Bryan on October 28, 2010, 07:08:05 PM
Good article that actually flies in the face of this thread!
Title: Re: Microsoft really screwed up when...
Post by: Geese on October 29, 2010, 09:53:54 AM
Wow. Thank goodness they didn't try to take that "windows in a box" to market.

And it's funny to look at the Duke controller now. It really does look like a sidewinder base without the stick.
Title: Re: Microsoft really screwed up when...
Post by: adamsappel on November 02, 2010, 10:46:50 AM
Too bad Ed Fries doesn't work there, anymore. He championed a lot of the great, unusual early games.

Exclusives justify XBL price hike (http://www.eurogamer.net/articles/2010-11-02-ms-exclusives-justify-xbl-price-hike)

Quote
Microsoft has explained the recent hike in Xbox Live subscription costs and pointed towards Xbox 360 exclusives as justification that gamers are getting their money's worth.

In August Microsoft announced that the price of an Xbox Live Gold membership would increase for selected packages in the US, Canada, UK and Mexico.

The price increases, which triggered yesterday with the Xbox 360 dashboard update, saw an increase in one month ($7.99 to $9.99), three month ($19.99 to $24.99) and 12 month ($49.99 to $59.99) gold subs in the US.

The only change in the UK is to the price of a one month Gold subscription: from £4.99 to £5.99.

"Back in 2002, we launched at 49 bucks, which works out to about $4.17 a month, and we've held steady for that entire time," Craig Davison of Microsoft's Xbox Live marketing told Gamasutra.

"Now what we've always been very passionate about is that quality needs to be there, but more importantly, the consistency. So if I'm playing Halo: Reach, Gears of War, Call of Duty, the consistency of the service and the experience needs to be there regardless of what that entertainment application is.

"So that has been critical. As you can imagine, the costs associated with maintaining a service at that level and making sure all of those features are consistent, we're hitting that quality bar, we're adding the customer service infrastructure necessary, we're accommodating all of the same social features and functionality too, there's a cost. Infrastructure costs, of course. And we're continuing to bring more and more content."

When asked to justify the increase at a time when the PlayStation 3's PlayStation Network offers its core online services free, Davison pointed to Xbox 360 exclusives.

"In 2002 it was strictly multiplayer gaming," he said. "Now we get those Call of Duty map packs before anybody else does. We've got Gears and Halo, of course, as exclusives. We continue to get exclusives on the service as well. And we've gone from 400,000 members in our first year to 25 million.

"So during that time, we've definitely got to fund it, and we want to add more and more and more. ESPN is a great example. No extra charge for Xbox Live Gold members. But we want to continue to bring that content in. We also want to continue to innovate on all dimensions, whether it's social, entertainment, or gaming. So there you go."

At E3 2010 in June Microsoft announced an "exclusive multi-year agreement between Xbox and Activision" that will see Call of Duty add-ons and map packs appearing first on Xbox 360 for the next three years. The extent and duration of the individual add-ons' exclusivity wasn't discussed.

Last year Microsoft announced a tie-up that saw the first two downloadable add-ons for Modern Warfare 2 appear exclusively on Xbox 360 for 30 days each.
Title: Re: Microsoft really screwed up when...
Post by: Geese on November 02, 2010, 11:06:47 AM
I don't understand why exclusives have anything to do with a price hike.

I'm not 8 years old. I don't care if I get a map pack before a PS3-only owner does.
Title: Re: Microsoft really screwed up when...
Post by: adamsappel on November 02, 2010, 02:00:33 PM
If they would just stick to things like infrastructure and maintenance costs as the justification, it wouldn't be such a thumb in the eye. Netflix, Facebook, Twitter, etc., which are free on other consoles, or ESPN to which you have to be subscribed on cable as well, don't justify any cost, let alone an increase. Paying for a Microsoft moneyhat fund doesn't seem very reasonable.

Make sure you turn off auto-renewal in your account management. Microsoft will bombard you with subscription offers that you would never see otherwise.
Title: Re: Microsoft really screwed up when...
Post by: scobeto on November 03, 2010, 01:10:56 AM
Man, people on that site are all up in arms about their $0.83 (repeating of course) per month increase. Fight the power!

Personally, I'm really pissed. I had all kinds of other shit to spend that nearly three cents a day on.

/sarcasm
Title: Re: Microsoft really screwed up when...
Post by: fetterdave on November 03, 2010, 03:58:29 PM
I'm with Tony on this one.

I mean, let's say the Federal government needed just a few extra bucks a month from every taxpayer in order to fund a national single-payer health insurance system.  We certainly wouldn't say no to that, right?  So what's an extra buck a month for playing games?  Easy peasy!
Title: Re: Microsoft really screwed up when...
Post by: adamsappel on November 03, 2010, 04:12:41 PM
Sounds like someone needs a nice, soothing cup of tea.
Title: Re: Microsoft really screwed up when...
Post by: Beer Monkey on November 03, 2010, 04:44:24 PM
PSN makes me sad so I'll pay 10 more bucks a year for the actual community feel I have on Live.
Title: Re: Microsoft really screwed up when...
Post by: Xx Jester 76 xX on November 03, 2010, 06:26:39 PM
Most of us aren't even paying $50 a year right now anyway.  I'm sure we'll find another discount at renewal time.
Title: Re: Microsoft really screwed up when...
Post by: scobeto on November 03, 2010, 10:32:01 PM
Sounds like someone needs a nice, soothing cup of tea.

Or perhaps a cup of Kool-Aid.

 :P
Title: Re: Microsoft really screwed up when...
Post by: Beer Monkey on November 16, 2010, 10:41:20 AM
Microsoft's prediction was right, if you read the context of what they said it was obvious they were talking launch, not lifetime.

Kinect sold 1 million units faster than iPad did.
Title: Re: Microsoft really screwed up when...
Post by: adamsappel on November 16, 2010, 11:49:41 AM
A $150 device sold faster than a $500 one? Amazing! They're also predicting 5 million sold this quarter. I can't see that happening (quarter is over at year's end, yes?).
Title: Re: Microsoft really screwed up when...
Post by: Geese on November 16, 2010, 11:52:22 AM
A $150 device sold faster than a $500 one? Amazing! They're also predicting 5 million sold this quarter. I can't see that happening (quarter is over at year's end, yes?).


I'd also like to see how many people still use the $150 device 1 year from now.
Title: Re: Microsoft really screwed up when...
Post by: adamsappel on November 16, 2010, 11:57:20 AM
I don't think it will be a huge bust and end up in clearance bins. I think it will be $99 with multiple pack-ins by next year. I certainly don't want games to be compromised with shoehorned alternate Kinect controls and advertising. Kinect-only games will ensure that they're not gimped for either user-base.
Title: Re: Microsoft really screwed up when...
Post by: Beer Monkey on January 06, 2011, 12:18:31 AM
iPad: 2m in < 2 months (http://"http://www.guardian.co.uk/business/2010/may/31/ipad-apple-tablet-sales").
Kinect: 2.5m in 25 days (http://"http://majornelson.com/archive/2010/11/29/kinect-sells-2-5-million-in-first-25-days.aspx").
iPad: 3m in 80 days (http://"http://www.slashgear.com/apple-sell-3m-ipads-in-80-days-as-demand-increases-2291028/")
iPad: 7.5m in 175 days (http://"http://www.apple.com/pr/library/2010/10/18results.html")
Kinect: 8m in 60 days (http://"http://www.engadget.com/2011/01/05/8-million-kinect-sensors-sold-in-first-60-days/").

For what it's worth, I own an iPad and I don't own a Kinect nor do I have plans to buy one.
Title: Re: Microsoft really screwed up when...
Post by: adamsappel on January 06, 2011, 01:24:52 AM
My wife was asking when we were getting Kinect. She normally couldn't care less about what console game system I have, but she's pushing for this. I said I wanted to get a whole new system with it, so we'll see how that shakes out. I'm sure there will be some must-have games for it eventually, but so far it has adopter's-remorse written all over it.
Title: Re: Microsoft really screwed up when...
Post by: ChromaTick on January 06, 2011, 11:31:57 AM
iPad: 2m in < 2 months (http://"http://www.guardian.co.uk/business/2010/may/31/ipad-apple-tablet-sales").
Kinect: 2.5m in 25 days (http://"http://majornelson.com/archive/2010/11/29/kinect-sells-2-5-million-in-first-25-days.aspx").
iPad: 3m in 80 days (http://"http://www.slashgear.com/apple-sell-3m-ipads-in-80-days-as-demand-increases-2291028/")
iPad: 7.5m in 175 days (http://"http://www.apple.com/pr/library/2010/10/18results.html")
Kinect: 8m in 60 days (http://"http://www.engadget.com/2011/01/05/8-million-kinect-sensors-sold-in-first-60-days/").

For what it's worth, I own an iPad and I don't own a Kinect nor do I have plans to buy one.

Microsoft issued a clarification of their statement last night.  It's 8m shipped, not sold.  The 2.5m was actual sales and they didn't have an updated statistic on how many they sold in the first 60 days.

My guess is with 8 million shipped, they probably got close to their 5 million sold target.
Title: Re: Microsoft really screwed up when...
Post by: Beer Monkey on January 18, 2011, 02:17:15 PM
Buy the PS3 version of Portal 2 (Steamworks enabled) and you get Steam access to the PC/Mac version if you link your accounts.  Three platforms for the price of one.

Buy the 360 version and you get jack shit.

Way to go, Microsoft.
Title: Re: Microsoft really screwed up when...
Post by: adamsappel on January 24, 2012, 02:02:36 AM
Microsoft to discontinue Points (http://www.insidemobileapps.com/2012/01/23/exclusive-microsoft-to-discontinue-its-virtual-currency-system-microsoft-points/)

Quote
Microsoft’s proprietary virtual currency system, Microsoft Points, will be phased out by the end of the year, according to a source with knowledge of the company’s decision. The change will affect developers for Windows Phone, the Zune marketplace and Xbox Live.

By the end of 2012, all transactions will be based on the region set on the purchasing account and real money will be used to purchase all Windows Phone content. The move puts the Windows Phone Marketplace in line with the purchasing practices used in the App Store and the Android Market.

When asked Microsoft declined to provide further information, with a Microsoft spokesperson responding with “we do not comment on rumours or speculation.”

Mobile developers that have publishing agreements with Microsoft are being warned to plan their upcoming downloadable content (DLC) and in-app purchases in accordance with the change. Customers with existing Microsoft Points balances will have them converted into their local currency after the switch.

Microsoft Points are currently used to purchase games and media content on Xbox Live, the Zune Marketplace, the PC and Windows Phone, but the system isn’t used universally. On Xbox Live, the prices for full games are listed in dollars, but downloadable content is purchased with Points. On Windows Phone, apps are priced in dollars, but users can make in-app purchases with Points. Windows Phone users can also use Microsoft Points to buy accessories for their Xbox Live avatars and purchase Points directly from their phones.

While the decision to eliminate Microsoft Points may seem to be a surprising move, Microsoft has been gradually introducing cash purchases to Xbox Live, the most popular platform where Points are used. It makes sense for the company to move to a single cash-based payment system, as it brings it in line with its app market competitors and eliminates a consistent criticism of the system — that the Points to dollar conversion ratio is not only confusing, but it forces consumers to purchase more Points than they actually need. The smallest amount of Points that a consumer can purchase at one time is 400, or $5 worth.

On the one hand, I thought the necessary mental conversion of points to money made the actual cost a bit unclear, and maybe prices will be forced lower when people realize what a rip-off some things are. On the other hand, Points often went on sale. I haven't seen money go on sale since my local arcade offered 5 quarters for a dollar in their change machines. Even as a kid I was able to game that system.
Title: Re: Microsoft really screwed up when...
Post by: sean80 on January 24, 2012, 08:53:32 AM
I think the conversion from points to dollars is much easier in the US.  400 points is generally $5 right?  In Canada, it's about $5.70 or so, depending on whether you buy a points card or through Live. 

The one nice thing about the points cards was you could buy one and never need to enter your credit card on the system.
Title: Re: Microsoft really screwed up when...
Post by: Geese on January 24, 2012, 09:15:03 AM
Swell. Probably be purchasing even less content on LIVE now. It would be nice if they'd make their LIVE website a little more Safari-friendly. I've finally reached the  point where I won't enter my credit card number on a windows based system anymore. I only do secure transactions on my Mac/iPhone/iPad.

And the LIVE website (at least last time I tried it) didn't work so well from iPad safari.

BTW - I never mentioned it here - but late fall last year my LIVE account was hacked - hacker stole my points, and actually changed my name to "Geese be Gone" (thank goodness...they could have changed it to something worse) - anyways end of the story is after a couple of months with MS "investigating" it, they concluded that nothing had been hacked. Apparently I got drunk and changed it myself and I just don't remember it.

Then very recently MS admits to having a security issue with their LIVE site. Thanks, dicks.

Point being, I'm really done with ever thinking a PC based system is secure. (Granted, the LIVE website security issue isn't a PC/MAC issue - but I've just run in to so many trojans lately, it's just not fun surfing the net on a PC anymore...went to download a Minecraft mod, and BAM - trojan on the website, that causes me to have to actually reinstall windows...and this is *after* AVG cleaned it up).

Ugh. Color me a Mac fanboy now. Seriously.
Title: Re: Microsoft really screwed up when...
Post by: Xx Jester 76 xX on January 25, 2012, 09:33:26 AM

but I've just run in to so many trojans lately,


TWSS
Title: Re: Microsoft really screwed up when...
Post by: Xx Jester 76 xX on January 25, 2012, 09:41:29 AM
Seriously though, that does suck.  I had a similar issue with my hotmail account getting hacked.  It was the one that was tied to my Windows Live account, and thus, my xbox live account.  I never used the address for anything else and it was setup when I setup xbox live originally.

Microsoft didn't believe it was my account and nobody at Windows Live or Xbox live could help recover it.  Neither one knew what the other one could do and both passed the buck to the other.  So I said fuck them and my gamerscore and cancelled that account. (Xx Jester 76 xX) 

My wife had an account that we kept open and I just decided to share that account.  It pissed me off so much that I don't really care about playing console games much anymore.  I hate the PS3 and don't want to invest anything into Gamerscore etc... just to have Microsoft tell me my account is not my account.

TL:DR  Fuck Microsoft!
Title: Re: Microsoft really screwed up when...
Post by: Beer Monkey on February 02, 2012, 11:21:05 AM
The Xbox Live hack stuff concerns me.  I'm planning on tightening up my account security soon.

https://live.xbox.com/en-US/Profile/Protection

You know what really pisses me off about Microsoft?  That they bought Links golf and then killed it within 3 years.