Teh Bias

Teh Bias

  • March 25, 2019, 08:26:26 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Pages: [1] 2

Author Topic: PSPIE Reviews  (Read 9002 times)

iPeter

  • *****
  • Posts: 2347
  • Man Card Status: APPROVED
    • View Profile
PSPIE Reviews
« on: December 10, 2005, 12:41:16 PM »

Lord of the Rings Tactics

I gave EA $50 for this, so I'm here to encourage others not to do the same. I've put a dozen hours into the title, so it's not terrible, but I was hoping for a bit more. I was hoping for Final Fantasy Tactics set in Middle Earth, but what I got was Final Fantasy Tactics with no interesting characters, no interesting battles, and no customization. The magic system is lame and the combat system is inconsistent.

So why'd I play this for 12+ hours? Well, after you get used to the awkward controls and menus, it's a pretty easy game. I thought the graphics were decent, and the score is good. It's not offensive as a game, and with the current limited offering of PSP games, sometimes that's enough. :-\
Logged

iPeter

  • *****
  • Posts: 2347
  • Man Card Status: APPROVED
    • View Profile
Re: PSPIE Reviews
« Reply #1 on: January 01, 2006, 07:28:43 PM »

The Sims 2

This was one of my most anticipated titles for the PSP this year, so it was bound to disappoint. I thought the gameplay would transfer easily to the PSP and provide some great short burst or long haul fun. Turns out the gameplay is filled with short bursts of long load times.

This version of the Sims focuses much less on earning money and going to the bathroom, and much more on interacting with your fellow Simeans. Each conversation with a Sim goes like this: a balloon will appear over the participants head and you have to quickly match the symbol with on of the buttons on the PSP. It's not a bad idea, but I quickly discovered that the load time between EACH balloon makes it unfairly difficult to press your corresponding button quickly enough. And when a relationship is being stubborn about advancing, if you miss one button press the conversation is as good as over. So you have to sit through more loading and button presses in a futile attempt to "win" the conversation you know is already lost.

I thought the ideas and gameplay of this version of the Sims were very good, and for the couple of weeks that I could stand the load times, I had fun. However, the game quickly wears out its welcome as you realize you spend at least half of your game time (a precious commodity to us mature gamers) waiting for it to load. Be warned!
Logged

adamsappel

  • Global Moderator
  • *****
  • Posts: 4512
  • The Dude abides.
    • View Profile
Re: PSPIE Reviews
« Reply #2 on: January 01, 2006, 07:40:16 PM »

Thanks, Pieter. It's nice to have someone willing to test these EA titles for the PSP. They are the worst when it comes to loading times. Too bad nobody will take on the hideous task of playing their DS turds titles.
Logged
"I do not come here to have my ideas and opinions stiffled."

iPeter

  • *****
  • Posts: 2347
  • Man Card Status: APPROVED
    • View Profile
Re: PSPIE Reviews
« Reply #3 on: January 02, 2006, 05:39:13 PM »

Pinball Hall of Fame

This game gives great bang for the buck. For $30 you get a good collection of tables that sport nice graphics and realistic ball physics. You also get a PSP first: vertical gaming. If the stardard orientation of the PSP doesn't offer you a grand enough view of the table (and it really doesn't), there is an option to play the game with the PSP on its side. It offers a much better view of the pinball action, but has some annoying control issues. First, you have to shoot the ball and "nudge" the table using the analog nub. The problem is that you control the flippers with the X and Triangle buttons. So firing the ball at the beginning isn't much of a problem, but there is no way to nudge the table when the control for it is clear across the screen. This effectively negates the option to nudge and results in a number of tilts one might have avoided by nudging. The other problem is that the X and Triangle just don't feel right for controlling the flippers, especially in comparison to the L and R buttons that are used when in horozontal mode. The X and Triangle work fine, but personally I find the layout to be fatiguing (sp?).

So it all comes down to good control/bad view or bad control/good view. Sadly, there is no happy medium. I've chosen to play with the bad control/good view as the control isn't necessarily "bad," just awkward and limiting. Overall I'm very happy with my purchase. In comparision, Lumines is a great game to pass the hours, Pinball is a great game to pass the minutes.
Logged

iPeter

  • *****
  • Posts: 2347
  • Man Card Status: APPROVED
    • View Profile
Re: PSPIE Reviews
« Reply #4 on: January 09, 2006, 09:32:05 PM »

Ultimate Block Party

This is an early review. I've had the game less than a week, but I feel pretty confident in reporting that it is teh suck. If I put more time into it and change my mind, I'll be sure and update my review.

IGN liked it, from the screenshots I saw I was able to tell the difference between all four colors (a common puzzle-game problem for us colorblind folks), it was cheap, and it looked a bit like Super Puzzle Fighter II Turbo (my favorite puzzler of all time).

Yes it's inexpensive and yes I can tell the difference between the colored blocks. No, it is nothing like SPF2T. It's basically Lumines, but slower and less strategic with a comparatively lame soundtrack.

That's pretty much all I have to say about that. The bottom line is that Lumines is out there, so there's no reason to buy this game.
Logged

iPeter

  • *****
  • Posts: 2347
  • Man Card Status: APPROVED
    • View Profile
Re: PSPIE Reviews
« Reply #5 on: January 31, 2006, 01:05:05 AM »

Pursuit Force Demo Disc

I've heard of this game before, but it didn't really pique my interest. Then I received a demo disc for it in the mail and had to at least give it a try.

You can play three missions, two are "easy" and one is "medium." There are no instructions or tutorials to read before you begin, but just pause the game to find the controls layout. The first time you play you are given an in-game tutorial (press this to powerslide, press this to duck for cover, etc.), but from what I can tell that's your only opportunity. I had to quit before my first attempt was finished and when I restarted I died from being dragged on the ground by a speeding truck because I couldn't remember the button to press to raise yourself up! It was a tad humiliating and quite frustrating. The second time it happened it did a button mash and was able to recover before dying. Phew!

On to the gameplay. Here's what I got from the demo: you're a cop trying to stop bad guys. The difference with this game is how you go about it. Apparently most of the action has you driving after baddies and either shooting at them from your vehicle or jumping onto theirs and taking them out at close range. You then command their vehicle and continue on chasing other bad guys. My guess from the demo is that the intention of the designers is to provide the gamer with a wide variety of autos (and boats and cycles) to commandeer and give chase with. It's an interesting idea, and the gameplay is kind of catchy, but will it occupy your mind for more than a few hours? I doubt it.

The graphics, sound, and controls are fine. Nothing exceptional, but I don't dare judge a demo disc too harshly.
Logged

adamsappel

  • Global Moderator
  • *****
  • Posts: 4512
  • The Dude abides.
    • View Profile
Re: PSPIE Reviews
« Reply #6 on: January 31, 2006, 01:18:09 AM »

What firmware version is the demo? I was hoping to get one of these, but it seems Sony no longer "acknowledges me as an expert gamer." Missed the Syphon Filter beta, too.
Logged
"I do not come here to have my ideas and opinions stiffled."

iPeter

  • *****
  • Posts: 2347
  • Man Card Status: APPROVED
    • View Profile
Re: PSPIE Reviews
« Reply #7 on: January 31, 2006, 01:26:35 AM »

Don't know, Allen. How do I check? I'm pretty sure my PSP's firmware is current.
Logged

iPeter

  • *****
  • Posts: 2347
  • Man Card Status: APPROVED
    • View Profile
Re: PSPIE Reviews
« Reply #8 on: February 09, 2006, 01:31:56 AM »

Virtua Tennis

The first thing you have to know is that I paid $10 for this game - new - so no matter what, I'm going to think it's worth the money.

The game looks great, controls reasonably well, sounds good, has easy to navigate menus, and offers a large variety of gameplay. You start the World Tour off by creating a male and female tennis player. From there you have a series of mini-games to compete in to increase your stats. My first few experiences were rough and it took a while before I actually completed any of the tasks. Once you get the hang of things and your stats go up, it's not quite so difficult (there's also an Easy setting I could have fallen back on if need-be).

The first few tournaments you enter are winnable, but not cake-walks, so I liked the nice balance there to start things off. The doubles matches are, on the other hand, bizzare experiences. The way it works is you buy a contract with one of the pros and they join you for a few weeks. What's amusing is that at this stage in the game your character sucks so bad in comparison to your partner that all you need to do is serve when called upon to serve and your computer partner will take care of the rest, usually running up to the net and smashing point after point. You should have no trouble winning these early doubles matches.

And that's about it for my review. I played the game solid for about 8 days and I'm totally bored with it. It was fun and pretty for a while (a short while), but this game was literally a "flavor of the week" for me. It's not that the game is bad, it's just not compelling.
Logged

iPeter

  • *****
  • Posts: 2347
  • Man Card Status: APPROVED
    • View Profile
Re: PSPIE Reviews
« Reply #9 on: March 16, 2006, 12:58:30 AM »

Syphon Filter: Dark Mirror

Initial impressions: Ah, a new game at last. I'm not normally one to partake in the third person shooter, and have never played a Syphon Filter game. However, the reviews and $45 of store credit burning a hole in my pocket made this a game I couldn't pass up. After going through the training modes and the first couple of stages, I can certainly see what the reviewers see. The game is pretty and polished. As soon as I get used to the controls and a bit deeper into the storyline I'll be sure and let you guys know what I think of the experience. For now I think it is safe to say that if you are a fan of the genre, you'll enjoy the game.

Lasting Impressions: Getting used to the controls took less than an hour for this button-mashing reviewer. The graphics, sound, and story all held up as I've continued along. But does it have gameplay legs? Yes. As I wrote before, this isn't really my type of game, so the fact that I like playing it can mean nothing but good news for those of you who love a good third-person shooter. Even the escort missions have proven to be on par with Resident Evil 4's intelligence and intensity (well, almost). I haven't tried the online mode, so if anyone wants to join me for a game I'd like to give it a try.
Logged

iPeter

  • *****
  • Posts: 2347
  • Man Card Status: APPROVED
    • View Profile
Re: PSPIE Reviews
« Reply #10 on: March 26, 2006, 10:32:34 AM »

Worms: Open Warfare

Initial Impressions: Yes! This game is fun! My only other Worms experience was 3D on the Xbox, and while that was a fun game, many of you know just how frustrating it could be from a control standpoint (not to mention the frequent drops online). The menus of Open Warfare are still a bit clunky, but in game you will make very few mistakes due to bad control. I'd say it only took me two rounds to get over the learning curve. After those warm-up games I turned my attention to the Challenge mode and have been most pleased with the gameplay. From what I can tell, this mode is the meat of the game, so I hope it continues to impress.

You want more good news? This is a PSP game, and there is little to no waiting! Start a game and a map is randomly generated in a few seconds that is almost instantly up and running. The art of the game is cute and engaging, the sounds and humor you expect from Worms are all there, and the gameplay makes from optimal portable gaming. So far, my only complaint is the accuracy of the computer worms. I'm not sure I'll ever be able to toss grenades halfway across the maps with the AI's pinpoint accuracy, so I hope that doesn't frustrate me once I get into the later challenges.

Lasting Impressions: Well... I hate to say it, but I'm pretty much done with this game. I've played through 10 challenges and the 11th is pretty annoying. It's your team up against two other teams. At first I thought it was cool to have multiple teams, but guess what, the other teams don't ever attack each other! So it's essentially you against two other teams. Where's the fun in that? Why not just your team against one 8-worm team instead of two 4-worm teams? It doesn't make sense! I'm sure die-hard fans won't mind, but it just doesn't interest me at this point. Each match is close to 20 minutes in length (assuming I do reasonably well), but I keep losing by the most random methods. The other teams having a seemingly limitless supply of homing missles and then there's that damn pin-point accuracy. I plan on hanging onto the game because it is a distracting challenge I can see going back to after some time off. It's not like other games that are just evil pains in my neck, I'm just not that into Worms.

Bottom line: Unless your Jeremy, give it a rent to see if it keeps your attention for more than a week.
Logged

Failsafe

  • Global Moderator
  • *****
  • Posts: 3197
    • View Profile
Re: PSPIE Reviews
« Reply #11 on: March 26, 2006, 11:43:05 AM »

Great to hear, Pieter!  I'm hoping to have my hands on the DS version shortly.  Sean, did you manage to find a copy yet?

Quote
So far, my only complaint is the accuracy of the computer worms. I'm not sure I'll ever be able to toss grenades halfway across the maps with the AI's pinpoint accuracy

Yep.  The AI on harder difficulty setting has alway been brutal in the 2D games.  I actually prefer this however.  In the 3D version, I always had the AI set on the highest difficultly and managed to beat them most of the time.  It's nice to get my ass trounced by a mile-long grenade toss every now and then. ;D
Logged

iPeter

  • *****
  • Posts: 2347
  • Man Card Status: APPROVED
    • View Profile
Re: PSPIE Reviews
« Reply #12 on: June 02, 2006, 11:12:56 AM »

Field Commander

Inital Impressions: When I first started playing Field Commander I was reminded of my first review - Lord of the Rings Tactics. That's a bad thing. But wait, things get better very quickly. The biggest problem with Lord of the Rings Tactics was its inconsistent damage system. There was just no way to predict what would happen when you attacked another character. The result was a battlefield full of pawns, you just maneuvered them next to each other and hoped you got a solid hit. Field Commander is kind of similar in that most attacks must be made on forces directly next to the enemy. But that's really where the similarity ends and Field Commander steps it up in every other area.

A major complaint I've been reading in reviews is that the units are difficult to tell apart because they are so small; I have had no problem with this. Units are diverse and have true strengths and weaknesses that reward stategizing. Graphics are not amazing, sound is good, and the voice-acting is fun (in a good way). The rounds are lengthy, but appropriate for a strategy title. It also looks like I might get more than a few hours of playtime out of this title as the first couple of missions took me to 6% completion! Look for my lasting impressions to see if I'm still enjoying the game after a couple of weeks...

Lasting Impressions: The game is good. I recommend it. I didn't play through to the end, but the good news is the gameplay never soured.
Logged

iPeter

  • *****
  • Posts: 2347
  • Man Card Status: APPROVED
    • View Profile
Re: PSPIE Reviews
« Reply #13 on: November 26, 2006, 07:07:24 PM »

Lumines II

Initial Impressions:
$30. Good start. Turn the game on and the new menu system is a welcome sight. At first the three levels of difficulty concern me. Start a game and the graphics are noticeably improved. Considering it's just two different colors at work, I'm surprised by how much prettier this title is than its predecessor. After a few rounds I'm starting to like the different difficulty settings due to the different sequence of skins.

The bad news is just how awful the music is this time around. Ads for the game list the many big-name musicians on the set-list. For me, that's not a good thing. A good part about Lumines was that I wasn't familiar with the music. The tracks fit the game and the mood the developers were going for. In part II, the music makes no sense with the on-screen action. And even worse, the music is bad. The videos that serve as backgrounds are bad. Annoying.

I'm left wondering why I bought this game. To be honest, a big part is that I really wanted something new for my PSP. And while Lumines II is nothing new, it's kind of like Tetris - set it down long enough, and picking it back up again becomes like playing for the first time.

Lasting Impressions: I never put in as many hours with L2 as I did with the original. Too many other titles to play on other systems, I guess. The music and videos continued to bug me in a big way. I think if you are just buying a PSP, this version is superior because of the difficulty selection, improved interface, and better graphics. But if you've already got L1 I would tell you to just stick with that one.
Logged

iPeter

  • *****
  • Posts: 2347
  • Man Card Status: APPROVED
    • View Profile
Re: PSPIE Reviews
« Reply #14 on: May 10, 2008, 09:00:40 AM »

Crisis Core: Final Fantasy VII

Initial Impressions:
The game is very pretty. I like Zack as the lead character. It is interesting seeing Sephiroth in "Anakin Skywalker in Attack of the Clones" mode. What I mean by that is he's a hero in this story, but we all know he becomes a villain in the next one. The music is good, but not great. I certainly wouldn't have much interest in buying the soundtrack. The story moves at a decent pace, but is as bonkers as any other JRPG out there.

My biggest concern going in is that it's an action-RPG. I really don't like them very much. The Zelda games are just about the only ones I touch, and while I've played them all, I haven't finished one since Ocarina of Time. The gameplay here doesn't make me cringe too much. I don't, however, use much magic. As I anticipated, it just doesn't feel right to let Zack get smacked around while I cycle through my powers just to throw a Fire spell or something. I mainly stick with Cure or one of the magic-enhanced physical attacks (like Thunder Sword) if I'm not doing a standard attack.

I looked something up for the first time on Gamefaqs last night. Apparently I'm halfway through the chapters at about 7 hours in.
Logged
Pages: [1] 2